by Toni L.P. Kelner / Leigh Perry
I know, I know. Asking authors where we get our ideas is a dreaded cliche, but I just finished a short story so recently that its genesis is still fresh enough in my mind that I can track most of it down, and I thought I'd tackle the age-old question.
In this case, I was working on my contribution for an anthology to co-edited by Femme Charlaine Harris and myself. We always have themes for our anthologies, and this time it was paranormals and sports. You'd think that since I was part of the brainstorming crew to come up with this theme, I'd already have an idea. But the editor-come-up-with-a-fun-theme side of the brain doesn't talk much to the I've-got-to-write-a-story-about-what? side. When time came to write the story, I was starting from scratch.
Well, I did have the following, from the letter we sent to potential contributors:
This time around, we’re focusing on sports. Nothing rouses the killer instinct like competition, and we figure it’s just as intense for supernatural creatures as it is for humans. We’re looking for stories about otherworldly characters playing football, cricket matches, wheelchair basketball, Olympic training, jogging, billiard tournaments--any kind of sport or game you can think of. The stories can be dark, funny, terrifying – we’ve learned that our biggest pleasure comes from seeing the variations a bunch of talented writers can spin on the same theme.
I figured the first thing I should do was pick out a sport, but I'll confess that I don't know much about sports. And by "much" I mean "anything." So all I had to start with was the idea that it might be fun to do something with candlepin bowling.
If you're not a New Englander, you've probably never heard of candlepin. It's a variant of bowling that actually predates the more familiar ten-pin game. The balls are smaller, and don't have holes for your fingers; the pins are also smaller and cylindrical; and you get three tries to get all the pins instead of just two. There are some other differences, but those are the biggies.
I haven't played candlepin a lot, but I have gone to a number of kids' birthday parties at our local candlepin bowling alley (Ryan Family Amusements) and I figured none of the other contributors would use that particular sport. (I was right. In fact nobody else even used regular bowling: we have stories about baseball, softball, ice skating, roller derby, lacrosee, pankration, but no bowling.)
Candlepin bowling was all I had for a long time. Then my husband Steve said he had a title for me. Personally, I'd always thought Empress of the Universe sounded good, but he meant he had a title for the story: "Bell, Book, and Candlepin."
It was perfect! (My husband is brilliant, you know.)
What? You haven't seen Bell Book and Candle? It's a comedy in which a witch played by Kim Novak casts a spell to make James Stewart fall in love with her. The cast includes Jack Lemon, Elsa Lanchester, Ernie Kovacs, and Hermione Gringold. It is a little far-fetched--as if Kim Novak would need a spell to make somebody fall in love with her--but it's a lot of fun with a sweet ending.
With that movie as inspiration, obviously I would need a witch. Fortunately, I had one waiting in the wings.
A few years ago, Mark Van Name invited me to write a short story for his erotic urban fantasy anthology The Wild Side. Honestly, I don't know why he thought I could write erotic fiction since I'd never published any, but I gave it a shot and he liked it enough to included my story "For a Good Time, Call..."
For that story, I created the Allaway Kith, which is a family of witches living in and around Salem, Mass. But rather than cast spells, each Allaway has a special talent, or Affinity. Now I didn't want to use the character from that story, but when pitching some novel ideas to my editor a while back, I'd come up with a different Allaway witch. This one was going to gain power from sound, and since a bowling alley is really noisy, that would work.
I was thinking that she'd sense something magical--in addition to their Affinities, Kith witches can sense magic and lies. (The sensing lies idea came a throwaway line in my story "Pirate Dave's Haunted Amusement Park" in Death's Excellent Vacation.) Then she'd foil it with her sound power. Somehow. And there the story sat for weeks.
Obviously I need more ideas. So I dumped the sound witch, and went back to that story "For a Good Time, Call...", which was about Maura, a witch who worked with phones. (That idea, by the way, came from an ad that showed all the ways in which phones are being used at a given moment.) The story ended with Maura dating a guy named Rocha, but it was pretty obvious that Rocha's mother wasn't going to love the idea of her boy having a relationship with an actual witch.
So I was ready to play. I had a sport, I had a paranormal being, and I had a conflict. For a plot I had Maura teaming up with Mama Rocha to foil a murder in the middle of a candlepin tournament.
There was just one problem. I was bored. I didn't know why. I still don't know why. I just couldn't make it interesting. The plot twists seemed contrived. I couldn't figure out who to kill, or why. It just wasn't working. I struggled with it for several weeks before deciding it was time to throw in the towel.
Back to the starting line. I still wanted to use candlepin because I had that title, and that continued to say "witch" to me. So I went back to that sound witch. Maybe she needed a cohort to work with. Thinking back to other stories I've written, I remembered a young werewolf named Jake, who was in my story "Keeping Watch Over His Flock" from Wolfsbane and Mistletoe. He was fun, and a witch teaming with a werewolf could be interesting. But I was still bonking my head against one plot problem: Why would anybody commit murder at a bowling alley?
I went back and forth coming up with obscure murder methods that required a pinsetting machine or throwing balls, but I just didn't love anything. By then I was out of old stories to mine, so I went to the one place where I'm pretty much guaranteed to get an idea. The bath.
The philsopher Wittgenstein said the key to thinking is the three B's: bed, bath, and bus. The concept is that when you give your brain a bit of a rest, you come up with better ideas. I wasn't sleepy and I don't like riding buses, but I do like long baths. Sure enough, a nice, long bath gave me the piece I needed: a curse.
No, I didn't cuss at the story. I'd been doing that already. I cursed the bowling alley, and everything else flowed from that. Sure, I had to work out some mechanisms and the plot and even rework some characters, but those was all details. I had the ideas I needed to write the story.
So from an obscure regional sport, a title, a background from an old story, a character from a pitch that went nowhere, another character from another old story, and a bubble bath, I got a story.
Aren't you sorry you asked?
***
NOTE: These other authors will also have stories in Games Creatures Play, but you'll have to ask them where they got their ideas:
Jan Burke
Femme Dana Cameron
Adam-Troy Castro
Femme Charlaine Harris
Caitlin Kittredge
William Kent Krueger
Ellen Kushner
Mercedes Lackey
Joe Lansdale
Laura Lippman
Seanan McGuire
Brendan DuBois
Brandon Sanderson
Scott Sigler